Extends:
Modifiers:
Source code
SFCharacter.SFBabyMite%%
| TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) |
{
fMeleeDamage=3.000000
fStunnedTime=7.000000
TimeBetweenAttacks=2.000000
Aggressiveness=0.800000
RefireRate=0.300000
RangedProjectile=Class'SFCharacter.SFBabyMiteProjectile'
Acquire=Sound'SPF-Content.Creatures.BabyMiteAquisition'
Fear=Sound'SPF-Content.Creatures.BabyMiteFear'
Threaten=Sound'SPF-Content.Creatures.BabyMiteRoar'
MeleeRange=30.000000
GroundSpeed=140.000000
WaterSpeed=50.000000
AirSpeed=100.000000
AccelRate=100.000000
JumpZ=220.000000
SightRadius=800.000000
Health=21
Intelligence=BRAINS_REPTILE
CombatStyle=0.500000
DrawScale=0.500000
MultiSkins(1)=None
CollisionRadius=11.000000
CollisionHeight=7.000000
Mass=40.000000
RotationRate=(Pitch=2072,Yaw=55000)
}